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2005-11-06 [Grengo]: If your character's a dodger, I say Counterattack. If he's a blocker, Vengeance.
2005-11-06 [Veltzeh]: But you can't learn that in battle, you need to be leveling up...
2005-11-06 [Mr.Scoop]: That's not how I got the Track skill.. We were just walking around and Izu learned it. As for the skill I guess you're right Grengo, I'll be going for counterattack. And being what it is, it would be pretty easy to make Del'iud learn it. He'd just dodge an attack then attack back, then he would be surprised at what he did and voila!
2005-11-06 [Veltzeh]: Yeah, that's because it wouldn't have had any effect, whether he had known it or not before that point... I think. XD
2005-11-06 [Mr.Scoop]: XD where's Dur when we need him?! X)
2005-11-06 [Duredhel]: ISH here! hi! normally you can only learn a skill when you're leveling up, but the GM can let you learn it during some other point if he considers you'll be completely screwd without it. Keep note this might change depending on the "house rules" each GM has.
2005-11-06 [Mr.Scoop]: ahhhhhhhhhhh okidoki then!
2005-11-06 [Silverbullet]: really now?! How come i wasn't aware!?! *evil plans on bringing his crew to his port and then ruling the world!* .....juuuuuuuu
2005-11-06 [Mr.Scoop]: You better!
2005-11-07 [Blood Raven]: besides, what's the fun of that? it's way more fun to make your crew sufer and see if they can get out of your own shit ^^ That's what DMing is all about anyway. You throw your friends into some bullshit situation - say like, a powerful hungry dragon - and watch how save, or not save, themselves ^^
2005-11-07 [Mr.Scoop]: XD
2005-11-07 [Silverbullet]: indeed! I've already sent one of the crews in my port on an orphan-head hunt! ...though that's more gruesome than desastrous ^^'
2005-11-07 [Mr.Scoop]: Haha! You sick person!
2005-11-07 [Veltzeh]: Now I suggest explaining the two weapon fightings here too. ;)
2005-11-07 [Duredhel]: Yeah.. uhm >_> could you do that? I've gots to update ^^' pleeeaaasse?
2005-11-07 [Veltzeh]: OK ;)
2005-11-07 [Veltzeh]: Hm, I think I'll add the "the character CAN fight with two weapons BUT..." stuff to the general skills.
2005-11-07 [Duredhel]: ok ^^
2005-11-07 [Veltzeh]: :O Overhaul. I sorted them alphabetically and fixed some typos and everything!
2005-11-07 [Silverbullet]: eh.. what if you were to have both the "weapon mastery" skill and the "improved two weapon fighting" one... would that mean you could attack 4 times per turn?!!?!
2005-11-07 [Duredhel]: yuppers, but it would take you a good 14 levels of investing your SP just in that to achieve it. Also, keep in mind that attacking is one action. So if you move before attacking, with improved two weapon fighting alone, you can only attack once, and with weapon mastery and improved two weapon fighting, you can only attack twice.
2005-11-07 [Silverbullet]: ..............
2005-11-08 [Mr.Scoop]: Something tells me if ever that happens we'll come to you Dur ^^
2005-11-08 [Mr.Scoop]: But weapon mastery, you attack twice but the other defends twice...right?
2005-11-08 [Grengo]: Yep :p Virul in the arena has weapon mastery and two weapon fighting right now :D
2005-11-08 [Mr.Scoop]: Haha :p
2005-11-08 [Silverbullet]: OUH! OUH!! what if said person with weapon mastery and two weapon fighting ALSO had Followup Hit (with a weapon like a cudgel or the like, which lets you use follow up hit) AND Flurry of Blows O_o
2005-11-08 [Lepellier]: Flurry of blows has to be a piercing weapon. X_X
2005-11-08 [Silverbullet]: i'm sure there's a piercing weapon with followup strike somewhere... >.>
2005-11-08 [Grengo]: epees, rapiers, estocs, that shit :p
2005-11-08 [Lepellier]: More 'en likely.
2005-11-08 [Lepellier]: Actually, the only weapons with "follow-up strike" are maces...
2005-11-08 [Mr.Scoop]: Death to all that come near that person! I'm not taking sides or anything, it's just a fact ^^
2005-11-08 [Blood Raven]: you'd be very busy with getting those skills, but yeah, that would definatly be ownage... You'd need a really well-worked out mage to topple that fighter
2005-11-08 [Mr.Scoop]: Haha yea with some kind of instant death spell that can be cast from very far away ^^
2005-11-08 [Blood Raven]: no, paralyse and keep blasting with some damage spell, or send in a pet that has been boosted. Just make sure the fighter can't attack.
2005-11-08 [Duredhel]: I'm thinking someone should make a page for people to post their RoL combo and character build ideas. Sort of like a FAQ or Walkthrough.
2005-11-08 [Veltzeh]: Oh, oh... Do Moving Shot and Rapid shot work with throwing weapons like daggers and throwing axes?
2005-11-08 [Duredhel]: yuppers
2005-11-08 [Veltzeh]: Yay :D
2005-11-08 [Grengo]: Can you do fire strike and frost strike with arrows?
2005-11-08 [Duredhel]: yup
2005-11-08 [Grengo]: Oh yeah, if you have time to respond here, then go respond there --> Asfeltas Caves foo
2005-11-08 [Mr.Scoop]: What's there?
2005-11-09 [Grengo]: A thief obsessed with the color green and a lil' necromancer looking for bugs :p
2005-11-09 [Blood Raven]: and in a while a White Knight of Nesha as well ^^
2005-11-09 [Mr.Scoop]: Ahhhhh!
2005-11-15 [Silverbullet]: ...eh.. just a question.... why would someone pick "detect lies" or "detect disguises" if "absolute vision" gives you the same modifier PLUS another one for night vision?
2005-11-15 [Silverbullet]: ah, wait... i know why--> cause i'm an idiot! ><
2005-11-15 [Duredhel]: cuz they stack, and abs vission is supposed to be a tier 2 >_<
2005-11-16 [Silverbullet]: i didn't think about the stacking part.. but some classes can't learn absolute vision, right? That could also be a reason
2005-11-16 [Duredhel]: yeah, also
2005-11-16 [Mr.Scoop]: I don't get the stacking part....
2005-11-16 [Silverbullet]: well, detect disguises gives you a +2 modifier to your base detect disguises skill (determined by Int), if you get absolute vision TOO, that adds another +2 to your base skill, thus you now have "Base detect disguises skill+ 2 (detect disguises) + another 2 (absolute vision)... capisce?
2005-11-16 [Mr.Scoop]: so you would get Base detect disguises skill + 4 if you took both?
2005-11-16 [Blood Raven]: yup
2005-11-16 [Blood Raven]: and you'd probably be paranoia as well! :D
2005-11-16 [Mr.Scoop]: XD
2005-11-20 [Blood Raven]: chars gain skill points every two levels. Is that like at lvl 1,3,5,7,etc. or lvl 2,4,6,8,etc.?
2005-11-20 [Duredhel]: 2,4,6,8
2005-11-20 [Blood Raven]: thank you :)
2005-12-30 [Mr.Scoop]: What determines how well Catfolk can use Scent?
2005-12-30 [Veltzeh]: Int, if I remember correctly...
2005-12-30 [Mr.Scoop]: Ok! And is there a skill that determines how good one can read a map?
2005-12-30 [Veltzeh]: I don't think so, maybe there's a skill that determines how well a map can be made though X)
2005-12-30 [Mr.Scoop]: XD
2006-01-08 [Veltzeh]: Is Vengeance a passive skill?
2006-01-08 [Duredhel]: Yeah, both vengeance and counterattack are.
2006-01-08 [Silverbullet]: and what does passive imply?
2006-01-08 [Duredhel]: Uhm, LIghtning Speed, for example, is active, not passive, meaning you have to say "My char uses lightning speed and then blah blah" for it to work, Vengeance is passive, meaning that even if you don't mean to, if you get hit, you'll get a counterattack turn.
2006-01-08 [Silverbullet]: alright
2006-01-08 [Veltzeh]: Let's just say that Vineg lost a lot of opportunities there...
2006-01-08 [Duredhel]: wu?
2006-01-08 [Veltzeh]: Vineg's got Vengeance. Or... maybe had. >_>
2006-01-27 [Lepellier]: With the glyph of speed, does the DEX double each turn? (as in from 8 to 16 to 32, and so fourth)?
2006-01-27 [Duredhel]: No, that would be dumb
2006-01-27 [Lepellier]: I was kinda thinking so, but in the way you worded it, it sounds like it continues to double.
2006-01-27 [Veltzeh]: Actually I wrote that. XD Oops.
2006-01-27 [Veltzeh]: Did that help? >_>
2006-01-27 [Lepellier]: Yes, that actually reads correctly.
2006-02-02 [Leonox]: i think you have the tiers backwards
2006-02-02 [Duredhel]: Uhm.. no we don't ^^
2006-02-03 [Grengo]: There should be a Double Jump skill, I say <_< Jumping once, then jumping again in the air would be cool.
2006-02-03 [Duredhel]: Yeah... for the nth time, this is not a video game
2006-02-03 [Grengo]: You suck >_>
2006-02-03 [Blood Raven]: what use would it be anyways? you want to mario-jump enemies or something? :S
2006-02-03 [Grengo]: Jump up to areas usually considered inaccessible and stuff. But mostly 'cuz, yeah, mario-jumping a Redclaw is the way to go.
2006-02-03 [Duredhel]: I've always found double jumping to be a dumb no-basis skill in video games, it would be even more so in an RPG
2006-02-04 [Veltzeh]: It was cool in Metroid Prime >_>
2006-02-04 [Duredhel]: Its a very video game thing, but the concept of being able to jump in mid air without any support or impulse is very very dumb, the simple reason why it's seen so much in video games is because there's no reason to explain how it can happen, as opposed to Lemire type RPs where there's usually a reason and a story behind skills.
2006-02-04 [Veltzeh]: Well, in Metroid I think they actually have some explanation. I haven't researched that though, and damn, don't make me do it! I have a math exam in an hour and a half! XD
2006-02-04 [Grengo]: Air cushioning, foo'
2006-02-04 [Duredhel]: I doubt the explanation goes farther than "So yOu can rich staff datz higher lolz!!11!!"
2006-02-04 [Veltzeh]: Well, I just came up with an explanation by myself, but *omgg* it's based on real physics and that's mightily boring to anyone but me. :P
2006-02-06 [Silverbullet]: silly double jump, how long it's basis has eluded us! ....but there could be a type of wall-jump skill.... if people really want to reach higher places....
2006-02-06 [Veltzeh]: Yellow magic and Flight or Hauken and wings ;)
2006-02-06 [Duredhel]: Ok Veltz... if you can fly... why the hell are you double jumping? besides with yellow magic why would you bother with the first jump if you can just push yourself up with magic? The only thing that would make sense is what Sb said, wall jumping.
2006-02-06 [Silverbullet]: Whoo! I make sense ^^
2006-02-06 [Lepellier]: there is already the natural skill "climb"....
2006-02-07 [Veltzeh]: Dur, if you can fly, you sure as hell wouldn't need double-jumping
2006-02-07 [Duredhel]: you smell!
2006-02-07 [Veltzeh]: I win!
2006-02-07 [Blood Raven]: ^__^
2006-05-09 [Veltzeh]: I assume you can only get the CC increasing skills once? So that altogether, using the skills, characters can increase their CC by 30 at the most and no more?
2006-05-09 [Duredhel]: yup
2006-05-09 [Veltzeh]: Well, that got me thinking, are any of the skills actually stackable?
2006-05-09 [Duredhel]: I don't think so... maybe 1 or two... but can't recall any that are of the top of my head.
2006-06-30 [Silverbullet]: ........DC? "DC is Spell Lv x 7" ....what is?
2006-06-30 [Duredhel]: Difficulty Class, as in, a set difficulty you've got to beat in order to suceed.
2006-06-30 [Silverbullet]: aaaaaaaaah
2006-06-30 [Blood Raven]: the intelligence roll you have to do
2006-07-14 [Mr.Scoop]: When do you learn lv2 Blood magic?
2006-07-14 [Lepellier]: when you use combination magic with 2 lvl 1 spells, 1 from each red and green magic.
2006-07-15 [Mr.Scoop]: Ahhh so you don't need any special skill besides Combine Magic. I get it now. Thanks ^^
2006-07-15 [Lepellier]: anytime...I'm pretty sure that's how it works atleast.
2006-07-15 [Veltzeh]: You don't even need Combine magic. Combine magic just lowers the MP cost needed to cast the spell, or at least that's how it was as I remember Dûr explaining it to me X) You just need to have the needed spells for a combined spell and cast it.
2006-07-15 [Lepellier]: well...I say it belongs in the faq once we find out :)
2006-07-15 [Duredhel]: Yup, Veltzeh is right, you only need combine magic to learn Lv 4 combination spells. It also halves the MP cost of learning combination spells.
2006-07-15 [Mr.Scoop]: Ahhhhhhhh ok ^^
2006-07-17 [Blood Raven]: I'm so totally gonna learn this stuff then :P
2006-08-12 [Duredhel]: Though I'd specify what search is for, since everyone's been so grossly misusing it.
2006-08-14 [Mr.Scoop]: Ahhhhhhh, *sees the light now*
2006-08-26 [Silverbullet]: Eh, Durh. I know there's two-weapon fighting, but is there something for two-weapon defense?
2006-08-26 [Duredhel]: Yeah, its called two-weapon fighting. The skill just allows you to wield two weapons, either for defense or attack.
2006-08-26 [Silverbullet]: ah, okay.. But how does it work for defense? You get two chances to block, but also two chances to get damage? Thus double damage if you fail to block?
2006-08-26 [Duredhel]: No you doof, you just block with two weapons at once.
2006-08-26 [Silverbullet]: Ah..
...and how would that work, roll-wise?
2006-08-26 [Duredhel]: Pretty straightforwar
2006-08-26 [Silverbullet]: ah, oki.. just that when you attack you only add your raw Atk to the roll. When defending you add raw Con + weapon's Def + "whatever other bonusses your character has" to the roll?
2006-11-04 [Veltzeh]: Hmm... it just occurred to me that it probably doesn't say anywhere that a character gets at first three skill points to spend.
2006-11-04 [Silverbullet]: Ah! T'is true! I had almost forgotten that addition! Yay!
2006-11-07 [Blood Raven]: Well, with Two-Weapon Fighting, naturally you only use your raw defense when fighting with two weapons, and with Improved Two-Weapon Fighting, you can add both the bonusses.
2007-01-15 [Veltzeh]: I specified Multiple shot and rapid reload a bit, do they seem ok now? Also, do the two-weapon fighting skills give any bonuses to multiple shot? Like, having some two-weapon fighting skill would allow the char to add the stats of the weapons to the rolls too?
2007-06-01 [Lepellier]: would Weapon mastery and improved two weapon fighting stack for 4 attacks a turn if you did not move?
2007-06-01 [Silverbullet]: Indeed they would my friend..
2007-06-01 [Lepellier]: ^_^ I haveth an idea...for a future character or something.
2007-06-01 [Silverbullet]: Hands and feet are considered weapons..
2007-06-01 [Lepellier]: well...looks as if I may be reconsidering some of my skills.
2007-06-03 [Grengo]: aah, looks like someone else has discovered the beauty of ITWP + weapon mastery.
2007-06-03 [Silverbullet]: Add follow up strike if he's unarmed, and he's got a wonderful skill combo ^__^
2007-06-04 [Blood Raven]: with unarmed attack that'd give him 4 +10 attacks (with possibly some follow-up strike) around level 40? :P
It's a cool combo. I was going for it with Party 6 Mika, but that's a bit on hold. It's so damn expensive in skill points :P
2007-06-11 [Silverbullet]: With Magic mastery, does the character get an extra spell of every level (1-4), or only the levels he knows?
Let's say someone had a character with Lv1 Black magic and Magic mastery. Does he only get an extra Lv1 spell? Or extra Lv1, Lv2, Lv3 and Lv4 spells?
2007-06-11 [Veltzeh]: I'd say that a character with level 1 black magic, who takes Magic mastery (black), will right then learn one new level 1 black spell. When the character learns level 2 black magic, it gets an extra level 2 spell.
2007-06-11 [Silverbullet]: What does Magic expertice entail, exactly? *pester*
I have a feeling I'll go through the skill list and try to find the ones that aren't too specific and have you guys fix them :P
2007-06-12 [Veltzeh]: When for example the damage of the spell is lvl+d6, then the damage is always 1 point bigger. Or then it lasts longer. Haven't found any other things that would affect...
2007-06-12 [Silverbullet]: Soo, for a tier 1 skill, it doesn't do much :P
2007-06-13 [Blood Raven]: Yeah :P Empower Spell FTW!! XD
2007-07-11 [Silverbullet]: Now, what about Death Touch? Is the D4 black element damage applied only when you do a touch attack, or is it added to every normal attack that hits?
2007-07-12 [Veltzeh]: I'd guess only a touch attack.
2007-07-12 [Silverbullet]: ..used only as a last resort when you're unarmed and out of MP?
2007-07-12 [Blood Raven]: used as whatever the hell you want with it... if you wanna make a death touch when you've got a greatsword in hand, nobody will stop you...
2007-07-12 [Silverbullet]: I was simply poiting how useless the skill is unless you have no other choice...
2007-07-12 [Duredhel]: The ability to deal magical damage anytime without need for a special weapon or MP is a pretty damn useful skill :/
2007-07-12 [Silverbullet]: Hmm, maybe.
But I still think D4 is kind of weak.
2007-07-12 [Veltzeh]: Well, maybe it's not for combat as much as for plot points...
2007-07-13 [Duredhel]: Last I checked, d4 was better than 0, but mebbe that's just me.
2007-07-13 [Veltzeh]: Haven't seen damage reduction in Lemire yet. Ghosts yes, though...
2007-07-22 [Blood Raven]: vulnerability to black magic exists, though...
2007-07-23 [Silverbullet]: True..
Wait, Lemire has planetarii as representative
2007-07-23 [Veltzeh]: Nope. Closest are humans who worship Nesha.
2007-07-26 [Blood Raven]: aren't there outsiders or beasties with vulnerability to black?
2007-12-30 [Adaman]: Okay, the horizontal rulers are messing this page up, center the tier text so that it's at least a distinguishing page break.
2007-12-30 [Grengo]: d(=.=d)
2008-01-05 [Adaman]: Now, about the resistance skills, how do the combo magic types (blood, bio, song, sun) get affected by those? Poison resistance seems like it should take half from Bio and Blood, just wondering if that is something that should be indicated because those are heavy skill point costs for the full upgrade, would suck if only one type of magic defended against. Would be nice to have one for white or black magic, but since neither is really attack oriented, I can understand leaving those out.
2008-01-05 [Veltzeh]: They work with half effectiveness unless the character has both element resistances?
2008-01-06 [Duredhel]: As Adaman I had thought about resistance skills being too underpowered. We could do 2 things; 1. Resistance skills work as they do now and they work just as well for any element related to the one they are aimed towards. (Poison resistance, for example, would work for any combination magic that uses Green Magic). or 2, Resistances have halved efectiveness (as veltz said) for combination magic unless you have both halves, and I change 'em so they resist a % of damage instead of actual damage points.
2008-01-06 [Veltzeh]: I think it would make more sense if they weren't percentages.
2008-01-08 [Blood Raven]: I think option 2 would be better, with the halved resistances towards combination magic, but I don't see why they should be percentual then. Even though that would probably make them a more attractive skill to choose.
2008-07-20 [Gastogh]: Is either Heroic strength or Lightning speed applicable to ranged weapons?
Also, does Weapon mastery stack with Rapid shot for a total of three attacks per round?
2008-07-20 [Veltzeh]: My guess is no to all three.
2008-07-20 [Gastogh]: The first two: of course. God forbid us all things useful.
The advanced class Marksman, though, can choose the Weapon mastery skill and it's a decidely ranged class. So is that an exception, or..?
2008-07-20 [Veltzeh]: No wait, Heroic Strength increases attack power and not strength... so I suppose it should apply to ranged weapons too.
[Duredhel], enlighten us!
2008-07-20 [Duredhel]: XD nah, its strength, since Lightning Speed increases dexterity and hence, ranged attack.
2008-07-21 [Gastogh]: Someone edit these things in there? For future generations?
2008-07-21 [Veltzeh]: Dur, how about Weapon mastery and Rapid shot?
2008-07-21 [Duredhel]: Yup, they're equivalents, but one's for Melee and one's for range
2008-07-26 [Gastogh]: How about the Marksman class, which has access to Weapon Mastery? Knives only?
Can Rapid Shot be used with Moving Shot, for movement and two attacks? What good is Moving Shot in the first place, since moving+attacki
2008-07-26 [Veltzeh]: Moving shot: you can move both before and after attacking. I'm not entirely sure whether it means that the character can move a number of squares equal to its DEX modifier, or twice its DEX modifier. My logic always said twice the modifier, but D&D rules said otherwise.
Somehow I have this memory of Dur saying that you couldn't use all skills at once, which might restrict the usage of Moving shot and Rapid shot together.
2008-07-26 [Gastogh]: I'll need that cleared with some certainty, then.
Are there any exceptions to that "no using all skills at once" rule? Such as skills that are activated without using actions, for example Lightning Speed?
2008-07-26 [Veltzeh]: I'm sure there are exceptions. I don't know (all of) them, though.
2008-07-26 [Silverbullet]: Well, my understanding was that skills cost 1 action and thus you could only use two in a turn.
Except for those like lightning speed, marksmanship and weapon mastery, which aren't exactly actions in themselves....
2008-07-28 [Blood Raven]: Dur did tell me some skills such as weapon mastery and rapid shot do not stack, nor do rapid reload firearms and moving shot, or something. Sounds to me like you can only use 1 active skill in a turn, unless it's exceptional such as lighting speed and stuff...
2008-08-07 [Gastogh]: What does "raw attack power" mean? All bonuses to attack except the one from the weapon itself?
2008-08-07 [Veltzeh]: I've taken it to mean that then only the character's STR score is added to the dice throw. The phrasing in the skill is contradictory.
2008-08-07 [Gastogh]: It seems odd that an archer wouldn't get Dex from his items to an attack roll just because he doesn't know the intricacies of handling a crossbow, especially since Dexterity signifies things such as hand-eye coordination and steady aim, but I suppose this is another one of those game balance calls...
2008-08-08 [Gastogh]: Does Stealth Attack work like D&D's sneak attack; that is, once per surprise round and no more after that? Or does it really mean that any attack made without the target seeing you deals double damage?
2008-08-08 [Veltzeh]: The latter, or so I'd rule.
2008-08-08 [Gastogh]: Awesome. Something is done right. ;D
2008-08-08 [Veltzeh]: D&D's Sneak attack doesn't work like you said, though. >_>
2008-08-08 [Gastogh]: It does go like that if you get the sneak only for the surprise round; it's gone after you use it once, even if you (would) have several attacks per round. Being flanked or the sort, that's different.
2008-08-08 [Blood Raven]: well, as a rogue, it's your talent to create surprise rounds even in the midst of combat :P
When I played a rogue, I was constantly hiding and moving silently in combat. One round, I was spraying daggers everywhere, the next I was gone, or so I hoped, anyway :P
2008-08-11 [Gastogh]: Does Followup Hit work so that you get the next attack even if your enemy blocks the attack? That's technically a "hit", even if no damage is dealt.
In Party 7 (The Fell Woods - Ruined Asheihl) there's an instance where Elyse seems to be using Folloup Hit at an opponent who blocks the strikes (they hit without dealing damage). Does the notion of an *unlimited amount of attacks* against an opponent who blocks instead of dodging seem off to anyone else?
2008-08-11 [Silverbullet]: Hum, if memory serves, Elyse was just one or two points short of causing damage, so I considered it a hit.. Had the difference between the rolls been greater than, say, 5, I would have said something about the enemy throwing her off-balance and foiling her next follow-ups.. :D
2008-08-11 [Gastogh]: A fair enough ruling, but is that the way it's done elsewhere as well? If the skill up there is used the way it's written, it's a surefire shortcut to instakills against anything wearing lots of armor. Also, imagining twenty attacks per round makes me tickle. I want to see someone draw that.
2008-08-11 [Blood Raven]: Sb actually bended the rule in favour of his own character. I don't support his ruling, and would simply have stuck to the rule - if it deals damage, it's a hit. If it doesn't, it a fail. That includes succesful blocks as a fail. Remember blocking isn't just standing still and letting your armor do the work. Weapons have def scores as well, so it includes parrying, throwing your opponent off-balance, and even wearing armor or shields requires an amount of active use to function properly.
2008-08-11 [Gastogh]: "I don't support his ruling, and would simply have stuck to the rule - if it deals damage, it's a hit. If it doesn't, it a fail."
That's just the thing: the skill description up there doesn't say that a "hit" has to deal damage. Successful blocking is still hitting, and the game makes no difference between a weapon block and a body armor block.
The skill would be well within balance boundaries if the description were changed to something like "Once a day for every 4 levels, if you damage an opponent with a melee attack, you can attack him again until the enemy successfully dodges or blocks. Only usable when fighting unarmed. Cannot use this skill while wearing heavy armor."
Who's got editing rights? :p
2008-08-11 [Blood Raven]: I can edit it, but I usually stay away from editing the skills page until there's a obvious green light from Dur
2008-08-11 [Duredhel]: Hit means damage, its something all trainee GMs know, including you Sb >_>
2008-08-11 [Silverbullet]: Duly noted
2008-08-13 [Gastogh]: From Party 1: "With a smirk, Nasheem rushed towards Hiro-matsu, he poised his katana in a position to stab and proceded to use his finesse, flurry of blows and weapon mastery skills to attack Hiro a total of 7 times!"
How the hell, exactly, does that work?
Flurry of blows, being a skill, should take one action to use, leaving no way to use a conventional attack (two actions), much less Weapon Mastery. The seven attacks per turn would be possible with 2d4 attacks (two Flurries), but where does Weapon Mastery enter into this?
I'd also like to know if one use of Finesse only applies to one attack (or possibly two, with WMastery) or all attacks made that round. No way to tell from the skill description up there.
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